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Details: The Power to Make or Break Worlds

Details: The Power to Make or Break Worlds

I’m feeling a need to expand on last week’s post about worldbuilding. Specifically, I mentioned how my worldbuilding lies in details. But details have a double edge. On one hand, they make the world real, visceral, believable. On the other […]

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Just What Is Worldbuilding?

Just What Is Worldbuilding?

When I hear “worldbuilding,” my first, immediate thought is of encyclopedia-length tomes of information. Close behind that, I think of the complexities of fantastical worlds. But your world doesn’t require fantastical complexities . It doesn’t require Tolkien-length treatises. Unless it […]

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Layered Worlds; or, Things I Love About Worldbuilding

Layered Worlds; or, Things I Love About Worldbuilding

So for the last two weeks, I’ve immersed myself in the world of Kristen Britain’s Green Rider series. And it has once again reminded me of something I love in fantasy and scifi worlds: history. Layers. I discovered the Green […]

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Worldbuilding Resource

I tend to write stories that ease into the fantastical elements. Any urban or rural fantasy starts in the world as you and I know it – more or less – but that doesn’t lessen the need for worldbuilding. In those […]

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When Words Collide 2015 Recap – World-building Presentation from Game Design

When Words Collide 2015 Recap – World-building Presentation from Game Design

Continuing on in my When Words Collide 2015 recap, I’m finally moving into the regular programming portion of the festival. This one is about Susan Forest’s world-building presentation on Crafting Magical Worlds with Extra Credits’ Mario Theory. The reason why […]

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World Plotting

World Plotting

I have hit a bit of a hurdle in my new project. I have a lot of plot ideas, but not enough world. I have spent the first portion of JuNoWriMo world-building (or…worlds-building. Plural). It’s words–not final words, but words. […]

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